--- /dev/null
+{
+ "version": 5,
+ "id": "AqvquVbW43L528AUf",
+ "total_points": 50,
+ "points_record": [
+ {
+ "when": "2026-01-13T13:56:32+01:00",
+ "points": 50,
+ "reason": "Initial points"
+ }
+ ],
+ "profile": {
+ "name": "Frumencio Busser",
+ "age": "27",
+ "birthday": "December 27",
+ "eyes": "Amber",
+ "hair": "Brown",
+ "skin": "Tan",
+ "handedness": "Right",
+ "gender": "Male",
+ "height": "5'9\"",
+ "weight": "150 lb",
+ "player_name": "WSVP2025\\VP",
+ "title": "Sales Rep",
+ "tech_level": "8"
+ },
+ "settings": {
+ "page": {
+ "paper_size": "letter",
+ "orientation": "portrait",
+ "top_margin": "0.25 in",
+ "left_margin": "0.25 in",
+ "bottom_margin": "0.25 in",
+ "right_margin": "0.25 in"
+ },
+ "block_layout": [
+ "reactions conditional_modifiers",
+ "melee",
+ "ranged",
+ "traits skills",
+ "spells",
+ "equipment",
+ "other_equipment",
+ "notes"
+ ],
+ "attributes": [
+ {
+ "id": "st",
+ "type": "integer",
+ "name": "ST",
+ "full_name": "Strength",
+ "base": "10",
+ "cost_per_point": 10,
+ "cost_adj_percent_per_sm": 10
+ },
+ {
+ "id": "dx",
+ "type": "integer",
+ "name": "DX",
+ "full_name": "Dexterity",
+ "base": "10",
+ "cost_per_point": 20
+ },
+ {
+ "id": "iq",
+ "type": "integer",
+ "name": "IQ",
+ "full_name": "Intelligence",
+ "base": "10",
+ "cost_per_point": 20
+ },
+ {
+ "id": "ht",
+ "type": "integer",
+ "name": "HT",
+ "full_name": "Health",
+ "base": "10",
+ "cost_per_point": 10
+ },
+ {
+ "id": "will",
+ "type": "integer",
+ "name": "Will",
+ "base": "$iq",
+ "cost_per_point": 5
+ },
+ {
+ "id": "fright_check",
+ "type": "integer",
+ "name": "Fright Check",
+ "base": "$will",
+ "cost_per_point": 2
+ },
+ {
+ "id": "per",
+ "type": "integer",
+ "name": "Per",
+ "full_name": "Perception",
+ "base": "$iq",
+ "cost_per_point": 5
+ },
+ {
+ "id": "vision",
+ "type": "integer",
+ "name": "Vision",
+ "base": "$per",
+ "cost_per_point": 2
+ },
+ {
+ "id": "hearing",
+ "type": "integer",
+ "name": "Hearing",
+ "base": "$per",
+ "cost_per_point": 2
+ },
+ {
+ "id": "taste_smell",
+ "type": "integer",
+ "name": "Taste \u0026 Smell",
+ "base": "$per",
+ "cost_per_point": 2
+ },
+ {
+ "id": "touch",
+ "type": "integer",
+ "name": "Touch",
+ "base": "$per",
+ "cost_per_point": 2
+ },
+ {
+ "id": "basic_speed",
+ "type": "decimal",
+ "name": "Basic Speed",
+ "base": "($dx + $ht) / 4",
+ "cost_per_point": 20
+ },
+ {
+ "id": "basic_move",
+ "type": "integer",
+ "name": "Basic Move",
+ "base": "Math.floor($basic_speed)",
+ "cost_per_point": 5
+ },
+ {
+ "id": "fp",
+ "type": "pool",
+ "name": "FP",
+ "full_name": "Fatigue Points",
+ "base": "$ht",
+ "cost_per_point": 3,
+ "thresholds": [
+ {
+ "state": "Unconscious",
+ "value": "-$fp",
+ "ops": [
+ "halve_move",
+ "halve_dodge",
+ "halve_st"
+ ]
+ },
+ {
+ "state": "Collapse",
+ "value": "0",
+ "explanation": "- Roll vs. Will to do anything besides talk or rest; failure causes unconsciousness\n- Each FP you lose below 0 also causes 1 HP of injury\n- Move, Dodge and ST are halved (B426)",
+ "ops": [
+ "halve_move",
+ "halve_dodge",
+ "halve_st"
+ ]
+ },
+ {
+ "state": "Tired",
+ "value": "Math.ceil($fp / 3) - 1",
+ "explanation": "Move, Dodge and ST are halved (B426)",
+ "ops": [
+ "halve_move",
+ "halve_dodge",
+ "halve_st"
+ ]
+ },
+ {
+ "state": "Tiring",
+ "value": "$fp - 1"
+ },
+ {
+ "state": "Rested",
+ "value": "$fp"
+ }
+ ]
+ },
+ {
+ "id": "hp",
+ "type": "pool",
+ "name": "HP",
+ "full_name": "Hit Points",
+ "base": "$st",
+ "cost_per_point": 2,
+ "cost_adj_percent_per_sm": 10,
+ "thresholds": [
+ {
+ "state": "Dead",
+ "value": "Math.round(-$hp * 5)",
+ "ops": [
+ "halve_move",
+ "halve_dodge"
+ ]
+ },
+ {
+ "state": "Dying #4",
+ "value": "Math.round(-$hp * 4)",
+ "explanation": "- Roll vs. HT to avoid death\n- Roll vs. HT-4 every second to avoid falling unconscious\n- Move and Dodge are halved (B419)",
+ "ops": [
+ "halve_move",
+ "halve_dodge"
+ ]
+ },
+ {
+ "state": "Dying #3",
+ "value": "Math.round(-$hp * 3)",
+ "explanation": "- Roll vs. HT to avoid death\n- Roll vs. HT-3 every second to avoid falling unconscious\n- Move and Dodge are halved (B419)",
+ "ops": [
+ "halve_move",
+ "halve_dodge"
+ ]
+ },
+ {
+ "state": "Dying #2",
+ "value": "Math.round(-$hp * 2)",
+ "explanation": "- Roll vs. HT to avoid death\n- Roll vs. HT-2 every second to avoid falling unconscious\n- Move and Dodge are halved (B419)",
+ "ops": [
+ "halve_move",
+ "halve_dodge"
+ ]
+ },
+ {
+ "state": "Dying #1",
+ "value": "-$hp",
+ "explanation": "- Roll vs. HT to avoid death\n- Roll vs. HT-1 every second to avoid falling unconscious\n- Move and Dodge are halved (B419)",
+ "ops": [
+ "halve_move",
+ "halve_dodge"
+ ]
+ },
+ {
+ "state": "Collapse",
+ "value": "0",
+ "explanation": "- Roll vs. HT every second to avoid falling unconscious\n- Move and Dodge are halved (B419)",
+ "ops": [
+ "halve_move",
+ "halve_dodge"
+ ]
+ },
+ {
+ "state": "Reeling",
+ "value": "Math.ceil($hp / 3) - 1",
+ "explanation": "Move and Dodge are halved (B419)",
+ "ops": [
+ "halve_move",
+ "halve_dodge"
+ ]
+ },
+ {
+ "state": "Wounded",
+ "value": "$hp - 1"
+ },
+ {
+ "state": "Healthy",
+ "value": "$hp"
+ }
+ ]
+ }
+ ],
+ "body_type": {
+ "name": "Humanoid",
+ "roll": "3d",
+ "locations": [
+ {
+ "id": "eye",
+ "choice_name": "Eyes",
+ "table_name": "Eyes",
+ "hit_penalty": -9,
+ "description": "An attack that misses by 1 hits the torso instead. Only\nimpaling (imp), piercing (pi-, pi, pi+, pi++), and\ntight-beam burning (burn) attacks can target the eye – and\nonly from the front or sides. Injury over HP÷10 blinds the\neye. Otherwise, treat as skull, but without the extra DR!",
+ "calc": {
+ "roll_range": "-",
+ "dr": {
+ "all": 0
+ }
+ }
+ },
+ {
+ "id": "skull",
+ "choice_name": "Skull",
+ "table_name": "Skull",
+ "slots": 2,
+ "hit_penalty": -7,
+ "dr_bonus": 2,
+ "description": "An attack that misses by 1 hits the torso instead. Wounding\nmodifier is x4. Knockdown rolls are at -10. Critical hits\nuse the Critical Head Blow Table (B556). Exception: These\nspecial effects do not apply to toxic (tox) damage.",
+ "calc": {
+ "roll_range": "3-4",
+ "dr": {
+ "all": 2
+ }
+ }
+ },
+ {
+ "id": "face",
+ "choice_name": "Face",
+ "table_name": "Face",
+ "slots": 1,
+ "hit_penalty": -5,
+ "description": "An attack that misses by 1 hits the torso instead. Jaw,\ncheeks, nose, ears, etc. If the target has an open-faced\nhelmet, ignore its DR. Knockdown rolls are at -5. Critical\nhits use the Critical Head Blow Table (B556). Corrosion\n(cor) damage gets a x1½ wounding modifier, and if it\ninflicts a major wound, it also blinds one eye (both eyes on\ndamage over full HP). Random attacks from behind hit the\nskull instead.",
+ "calc": {
+ "roll_range": "5",
+ "dr": {
+ "all": 0
+ }
+ }
+ },
+ {
+ "id": "leg",
+ "choice_name": "Leg",
+ "table_name": "Right Leg",
+ "slots": 2,
+ "hit_penalty": -2,
+ "description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost.",
+ "calc": {
+ "roll_range": "6-7",
+ "dr": {
+ "all": 0
+ }
+ }
+ },
+ {
+ "id": "arm",
+ "choice_name": "Arm",
+ "table_name": "Right Arm",
+ "slots": 1,
+ "hit_penalty": -2,
+ "description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost. If holding a shield,\ndouble the penalty to hit: -4 for shield arm instead of -2.",
+ "calc": {
+ "roll_range": "8",
+ "dr": {
+ "all": 0
+ }
+ }
+ },
+ {
+ "id": "torso",
+ "choice_name": "Torso",
+ "table_name": "Torso",
+ "slots": 2,
+ "calc": {
+ "roll_range": "9-10",
+ "dr": {
+ "all": 0
+ }
+ }
+ },
+ {
+ "id": "groin",
+ "choice_name": "Groin",
+ "table_name": "Groin",
+ "slots": 1,
+ "hit_penalty": -3,
+ "description": "An attack that misses by 1 hits the torso instead. Human\nmales and the males of similar species suffer double shock\nfrom crushing (cr) damage, and get -5 to knockdown rolls.\nOtherwise, treat as a torso hit.",
+ "calc": {
+ "roll_range": "11",
+ "dr": {
+ "all": 0
+ }
+ }
+ },
+ {
+ "id": "arm",
+ "choice_name": "Arm",
+ "table_name": "Left Arm",
+ "slots": 1,
+ "hit_penalty": -2,
+ "description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost. If holding a shield,\ndouble the penalty to hit: -4 for shield arm instead of -2.",
+ "calc": {
+ "roll_range": "12",
+ "dr": {
+ "all": 0
+ }
+ }
+ },
+ {
+ "id": "leg",
+ "choice_name": "Leg",
+ "table_name": "Left Leg",
+ "slots": 2,
+ "hit_penalty": -2,
+ "description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost.",
+ "calc": {
+ "roll_range": "13-14",
+ "dr": {
+ "all": 0
+ }
+ }
+ },
+ {
+ "id": "hand",
+ "choice_name": "Hand",
+ "table_name": "Hand",
+ "slots": 1,
+ "hit_penalty": -4,
+ "description": "If holding a shield, double the penalty to hit: -8 for\nshield hand instead of -4. Reduce the wounding multiplier of\nlarge piercing (pi+), huge piercing (pi++), and impaling\n(imp) damage to x1. Any major wound (loss of over ⅓ HP\nfrom one blow) cripples the extremity. Damage beyond that\nthreshold is lost.",
+ "calc": {
+ "roll_range": "15",
+ "dr": {
+ "all": 0
+ }
+ }
+ },
+ {
+ "id": "foot",
+ "choice_name": "Foot",
+ "table_name": "Foot",
+ "slots": 1,
+ "hit_penalty": -4,
+ "description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ⅓ HP from one blow) cripples the\nextremity. Damage beyond that threshold is lost.",
+ "calc": {
+ "roll_range": "16",
+ "dr": {
+ "all": 0
+ }
+ }
+ },
+ {
+ "id": "neck",
+ "choice_name": "Neck",
+ "table_name": "Neck",
+ "slots": 2,
+ "hit_penalty": -5,
+ "description": "An attack that misses by 1 hits the torso instead. Neck and\nthroat. Increase the wounding multiplier of crushing (cr)\nand corrosion (cor) attacks to x1½, and that of cutting\n(cut) damage to x2. At the GM’s option, anyone killed by a\ncutting (cut) blow to the neck is decapitated!",
+ "calc": {
+ "roll_range": "17-18",
+ "dr": {
+ "all": 0
+ }
+ }
+ },
+ {
+ "id": "vitals",
+ "choice_name": "Vitals",
+ "table_name": "Vitals",
+ "hit_penalty": -3,
+ "description": "An attack that misses by 1 hits the torso instead. Heart,\nlungs, kidneys, etc. Increase the wounding modifier for an\nimpaling (imp) or any piercing (pi-, pi, pi+, pi++) attack\nto x3. Increase the wounding modifier for a tight-beam\nburning (burn) attack to x2. Other attacks cannot target the\nvitals.",
+ "calc": {
+ "roll_range": "-",
+ "dr": {
+ "all": 0
+ }
+ }
+ }
+ ]
+ },
+ "damage_progression": "basic_set",
+ "default_length_units": "ft_in",
+ "default_weight_units": "lb",
+ "user_description_display": "tooltip",
+ "modifiers_display": "inline",
+ "notes_display": "inline",
+ "skill_level_adj_display": "tooltip",
+ "show_spell_adj": true
+ },
+ "attributes": [
+ {
+ "attr_id": "st",
+ "adj": 0,
+ "calc": {
+ "value": 10,
+ "points": 0
+ }
+ },
+ {
+ "attr_id": "dx",
+ "adj": 0,
+ "calc": {
+ "value": 10,
+ "points": 0
+ }
+ },
+ {
+ "attr_id": "iq",
+ "adj": 0,
+ "calc": {
+ "value": 10,
+ "points": 0
+ }
+ },
+ {
+ "attr_id": "ht",
+ "adj": 0,
+ "calc": {
+ "value": 10,
+ "points": 0
+ }
+ },
+ {
+ "attr_id": "will",
+ "adj": 0,
+ "calc": {
+ "value": 10,
+ "points": 0
+ }
+ },
+ {
+ "attr_id": "fright_check",
+ "adj": 0,
+ "calc": {
+ "value": 10,
+ "points": 0
+ }
+ },
+ {
+ "attr_id": "per",
+ "adj": 0,
+ "calc": {
+ "value": 10,
+ "points": 0
+ }
+ },
+ {
+ "attr_id": "vision",
+ "adj": 0,
+ "calc": {
+ "value": 10,
+ "points": 0
+ }
+ },
+ {
+ "attr_id": "hearing",
+ "adj": 0,
+ "calc": {
+ "value": 10,
+ "points": 0
+ }
+ },
+ {
+ "attr_id": "taste_smell",
+ "adj": 0,
+ "calc": {
+ "value": 10,
+ "points": 0
+ }
+ },
+ {
+ "attr_id": "touch",
+ "adj": 0,
+ "calc": {
+ "value": 10,
+ "points": 0
+ }
+ },
+ {
+ "attr_id": "basic_speed",
+ "adj": 0,
+ "calc": {
+ "value": 5,
+ "points": 0
+ }
+ },
+ {
+ "attr_id": "basic_move",
+ "adj": 0,
+ "calc": {
+ "value": 5,
+ "points": 0
+ }
+ },
+ {
+ "attr_id": "fp",
+ "adj": 0,
+ "calc": {
+ "value": 10,
+ "current": 10,
+ "points": 0
+ }
+ },
+ {
+ "attr_id": "hp",
+ "adj": 0,
+ "calc": {
+ "value": 10,
+ "current": 10,
+ "points": 0
+ }
+ }
+ ],
+ "traits": [
+ {
+ "id": "trtnITVnNXY0ysuSp",
+ "name": "Natural Attacks",
+ "reference": "B271",
+ "weapons": [
+ {
+ "id": "wtpdDk3QgQl542R_4",
+ "sv": 1,
+ "damage": {
+ "type": "cr",
+ "st": "thr",
+ "base": "-1"
+ },
+ "usage": "Bite",
+ "reach": "C",
+ "defaults": [
+ {
+ "type": "dx"
+ },
+ {
+ "type": "skill",
+ "name": "Brawling"
+ }
+ ],
+ "calc": {
+ "level": 10,
+ "damage": "1d-3 cr"
+ }
+ },
+ {
+ "id": "waUY-0X9k7PWtRFiW",
+ "sv": 1,
+ "damage": {
+ "type": "cr",
+ "st": "thr",
+ "base": "-1"
+ },
+ "usage": "Punch",
+ "reach": "C",
+ "parry": "0",
+ "defaults": [
+ {
+ "type": "dx"
+ },
+ {
+ "type": "skill",
+ "name": "Boxing"
+ },
+ {
+ "type": "skill",
+ "name": "Brawling"
+ },
+ {
+ "type": "skill",
+ "name": "Karate"
+ }
+ ],
+ "calc": {
+ "level": 10,
+ "damage": "1d-3 cr",
+ "parry": "8"
+ }
+ },
+ {
+ "id": "wbFbCE8AnY5XKhVL2",
+ "sv": 1,
+ "damage": {
+ "type": "cr",
+ "st": "thr"
+ },
+ "usage": "Kick",
+ "reach": "C,1",
+ "defaults": [
+ {
+ "type": "dx",
+ "modifier": -2
+ },
+ {
+ "type": "skill",
+ "name": "Brawling",
+ "modifier": -2
+ },
+ {
+ "type": "skill",
+ "name": "Kicking"
+ },
+ {
+ "type": "skill",
+ "name": "Karate",
+ "modifier": -2
+ }
+ ],
+ "calc": {
+ "level": 8,
+ "damage": "1d-2 cr"
+ }
+ }
+ ],
+ "calc": {
+ "points": 0
+ }
+ },
+ {
+ "id": "t8lTVPLleavb8dn-l",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "Basic Set/Basic Set Traits.adq",
+ "id": "tw1Ad0oSMw2ATM4X1"
+ },
+ "name": "Language: @Language@",
+ "reference": "B24",
+ "tags": [
+ "Advantage",
+ "Language",
+ "Mental"
+ ],
+ "prereqs": {
+ "type": "prereq_list",
+ "all": true,
+ "prereqs": [
+ {
+ "type": "trait_prereq",
+ "has": false,
+ "name": {
+ "compare": "is",
+ "qualifier": "Language Talent"
+ },
+ "level": {
+ "compare": "at_least"
+ }
+ }
+ ]
+ },
+ "replacements": {
+ "Language": "French"
+ },
+ "modifiers": [
+ {
+ "id": "mJh7lxPTXPqMPYyVI",
+ "name": "Native",
+ "reference": "B23",
+ "cost_adj": "-6"
+ },
+ {
+ "id": "mU0BB33OzuAFZ7Mkj",
+ "name": "Spoken",
+ "reference": "B24",
+ "local_notes": "None",
+ "disabled": true
+ },
+ {
+ "id": "mByeNMuCw52tmFr_z",
+ "name": "Spoken",
+ "reference": "B24",
+ "local_notes": "Broken",
+ "cost_adj": "1",
+ "disabled": true
+ },
+ {
+ "id": "m7VMblAf3fXHngd8c",
+ "name": "Spoken",
+ "reference": "B24",
+ "local_notes": "Accented",
+ "cost_adj": "2",
+ "disabled": true
+ },
+ {
+ "id": "m-KJhKynfVFSXzujd",
+ "name": "Spoken",
+ "reference": "B24",
+ "local_notes": "Native",
+ "cost_adj": "3"
+ },
+ {
+ "id": "mTipla9K8sSbAAOPz",
+ "name": "Written",
+ "reference": "B24",
+ "local_notes": "None",
+ "disabled": true
+ },
+ {
+ "id": "m9CtWJ9BiinbNsuTt",
+ "name": "Written",
+ "reference": "B24",
+ "local_notes": "Broken",
+ "cost_adj": "1",
+ "disabled": true
+ },
+ {
+ "id": "mEdSoqHo7e29NOV0h",
+ "name": "Written",
+ "reference": "B24",
+ "local_notes": "Accented",
+ "cost_adj": "2",
+ "disabled": true
+ },
+ {
+ "id": "mFLPzzhdD8_a8u_kk",
+ "name": "Written",
+ "reference": "B24",
+ "local_notes": "Native",
+ "cost_adj": "3"
+ }
+ ],
+ "calc": {
+ "points": 0
+ }
+ },
+ {
+ "id": "t_UDg0KzN_-FHgvf4",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "Basic Set/Basic Set Traits.adq",
+ "id": "tw1Ad0oSMw2ATM4X1"
+ },
+ "name": "Language: @Language@",
+ "reference": "B24",
+ "tags": [
+ "Advantage",
+ "Language",
+ "Mental"
+ ],
+ "prereqs": {
+ "type": "prereq_list",
+ "all": true,
+ "prereqs": [
+ {
+ "type": "trait_prereq",
+ "has": false,
+ "name": {
+ "compare": "is",
+ "qualifier": "Language Talent"
+ },
+ "level": {
+ "compare": "at_least"
+ }
+ }
+ ]
+ },
+ "replacements": {
+ "Language": "English"
+ },
+ "modifiers": [
+ {
+ "id": "m7ZHfHMVUkZv72j31",
+ "name": "Native",
+ "reference": "B23",
+ "cost_adj": "-6",
+ "disabled": true
+ },
+ {
+ "id": "mThvBzvaGP8xW1wUF",
+ "name": "Spoken",
+ "reference": "B24",
+ "local_notes": "None",
+ "disabled": true
+ },
+ {
+ "id": "mOpbrD941u3Owlpn3",
+ "name": "Spoken",
+ "reference": "B24",
+ "local_notes": "Broken",
+ "cost_adj": "1",
+ "disabled": true
+ },
+ {
+ "id": "m5Lbjr9XGxJ6-gTTl",
+ "name": "Spoken",
+ "reference": "B24",
+ "local_notes": "Accented",
+ "cost_adj": "2"
+ },
+ {
+ "id": "mS14Hm_AUceEqZe7O",
+ "name": "Spoken",
+ "reference": "B24",
+ "local_notes": "Native",
+ "cost_adj": "3",
+ "disabled": true
+ },
+ {
+ "id": "mTJu5aXRxrbmF0Otc",
+ "name": "Written",
+ "reference": "B24",
+ "local_notes": "None",
+ "disabled": true
+ },
+ {
+ "id": "muITAMYh0aSfcot18",
+ "name": "Written",
+ "reference": "B24",
+ "local_notes": "Broken",
+ "cost_adj": "1"
+ },
+ {
+ "id": "mWLi4PaVNXjQI86mH",
+ "name": "Written",
+ "reference": "B24",
+ "local_notes": "Accented",
+ "cost_adj": "2",
+ "disabled": true
+ },
+ {
+ "id": "m6qSTEjO1EiCOPcyl",
+ "name": "Written",
+ "reference": "B24",
+ "local_notes": "Native",
+ "cost_adj": "3",
+ "disabled": true
+ }
+ ],
+ "calc": {
+ "points": 3
+ }
+ },
+ {
+ "id": "ti9La2sCFbpw2mGI6",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "Basic Set/Basic Set Traits.adq",
+ "id": "toTe273Ky82B6YdW5"
+ },
+ "name": "Fit",
+ "reference": "B55",
+ "local_notes": "Recover FP at twice the normal rate (but not FP spent for spells or psi powers)",
+ "tags": [
+ "Advantage",
+ "Physical"
+ ],
+ "base_points": 5,
+ "features": [
+ {
+ "type": "conditional_modifier",
+ "situation": "to all HT rolls to stay conscious, avoid death, resist disease, or resist poison",
+ "amount": 1
+ }
+ ],
+ "calc": {
+ "points": 5
+ }
+ },
+ {
+ "id": "t-s5NKlrlI9r2aill",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "Basic Set/Basic Set Traits.adq",
+ "id": "tV_f_75HmwzWOPhuu"
+ },
+ "name": "Pacifism: Reluctant Killer",
+ "reference": "B148",
+ "local_notes": "You are psychologically unprepared to kill people. Whenever you make a deadly attack (e.g., with a knife or a gun) against an obvious person whose face is visible to you, you are at -4 to hit and may not Aim. If you cannot see the foe’s face (due to a mask, darkness, or distance, or because you attacked from behind), the penalty is only -2, save in close combat. You have no penalty to attack a vehicle (even an occupied one), an opponent you do not believe is a person (including things with Horrific or Monstrous appearance), or a target you can’t actually see (e.g., a set of map coordinates or a blip on a radar screen). If you kill a recognizable person, the effect on you is the same as for Pacifism: Cannot Kill. You have no problem with your allies killing; you may even supply ammo, loaded weapons, and encouragement! You just can’t do the killing yourself.",
+ "tags": [
+ "Disadvantage",
+ "Mental"
+ ],
+ "modifiers": [
+ {
+ "id": "mlWFZKXDwYsyN0eg8",
+ "name": "Species-Specific",
+ "reference": "UT32",
+ "cost_adj": "-80%",
+ "disabled": true
+ }
+ ],
+ "base_points": -5,
+ "calc": {
+ "points": -5
+ }
+ },
+ {
+ "id": "twAiNhkyZSpgrWYXt",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "Basic Set/Basic Set Traits.adq",
+ "id": "trz9QJbCgpzx7SYZt"
+ },
+ "name": "Squeamish",
+ "reference": "B156",
+ "tags": [
+ "Disadvantage",
+ "Physical"
+ ],
+ "cr": 12,
+ "base_points": -10,
+ "calc": {
+ "points": -10
+ }
+ }
+ ],
+ "skills": [
+ {
+ "id": "SGlnisSsHDMnFolD_",
+ "name": "Everyman",
+ "children": [
+ {
+ "id": "sd0Uls6JBoWPKsqYj",
+ "name": "Area Knowledge",
+ "reference": "B176",
+ "tags": [
+ "Everyman",
+ "Knowledge"
+ ],
+ "specialization": "Region",
+ "difficulty": "iq/e",
+ "defaults": [
+ {
+ "type": "iq",
+ "modifier": -4
+ },
+ {
+ "type": "skill",
+ "name": "Geography",
+ "specialization": "Region",
+ "modifier": -3
+ }
+ ],
+ "points": 1,
+ "defaulted_from": {
+ "type": "iq",
+ "modifier": -4,
+ "level": 6,
+ "adjusted_level": 6,
+ "points": -6
+ },
+ "calc": {
+ "level": 10,
+ "rsl": "IQ+0"
+ }
+ },
+ {
+ "id": "skRUt2t46yJZkvSMS",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "Basic Set/Basic Set Skills.skl",
+ "id": "shOKPvx75BP3bzLhl"
+ },
+ "name": "Area Knowledge",
+ "reference": "B176",
+ "local_notes": "All important businesses, streets, citizens, leaders, etc.",
+ "tags": [
+ "Everyman",
+ "Knowledge"
+ ],
+ "replacements": {
+ "City": "Brest",
+ "Specialty": "Specialty"
+ },
+ "specialization": "@City@",
+ "difficulty": "iq/e",
+ "defaults": [
+ {
+ "type": "skill",
+ "name": "Geography",
+ "specialization": "@Specialty@",
+ "modifier": -3
+ }
+ ],
+ "points": 1,
+ "calc": {
+ "level": 10,
+ "rsl": "IQ+0"
+ }
+ },
+ {
+ "id": "sKGrNQnvdRyBbjC4C",
+ "name": "Computer Operation",
+ "reference": "B184",
+ "tags": [
+ "Everyman",
+ "Scholarly",
+ "Technical"
+ ],
+ "difficulty": "iq/e",
+ "defaults": [
+ {
+ "type": "iq",
+ "modifier": -4
+ }
+ ],
+ "tech_level": "7",
+ "points": 1,
+ "defaulted_from": {
+ "type": "iq",
+ "modifier": -4,
+ "level": 6,
+ "adjusted_level": 6,
+ "points": -6
+ },
+ "calc": {
+ "level": 10,
+ "rsl": "IQ+0"
+ }
+ },
+ {
+ "id": "synikslFSYzKgEf4W",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "Basic Set/Basic Set Skills.skl",
+ "id": "s7zUqAO5PEC5JKk_W"
+ },
+ "name": "Fast-Talk",
+ "reference": "B195",
+ "tags": [
+ "Criminal",
+ "Social",
+ "Spy",
+ "Street"
+ ],
+ "difficulty": "iq/a",
+ "defaults": [
+ {
+ "type": "iq",
+ "modifier": -5
+ },
+ {
+ "type": "skill",
+ "name": "Acting",
+ "modifier": -5
+ }
+ ],
+ "points": 8,
+ "defaulted_from": {
+ "type": "iq",
+ "modifier": -5,
+ "level": 5,
+ "adjusted_level": 5,
+ "points": -5
+ },
+ "calc": {
+ "level": 12,
+ "rsl": "IQ+2"
+ }
+ },
+ {
+ "id": "sU-Z9tjJ6ydZ0PgZw",
+ "name": "Current Affairs",
+ "reference": "B186",
+ "tags": [
+ "Everyman",
+ "Knowledge",
+ "Social"
+ ],
+ "specialization": "Politics",
+ "difficulty": "iq/e",
+ "defaults": [
+ {
+ "type": "iq",
+ "modifier": -4
+ },
+ {
+ "type": "skill",
+ "name": "Research",
+ "modifier": -4
+ },
+ {
+ "type": "skill",
+ "name": "Current Affairs",
+ "modifier": -4
+ }
+ ],
+ "tech_level": "8",
+ "points": 1,
+ "defaulted_from": {
+ "type": "iq",
+ "modifier": -4,
+ "level": 6,
+ "adjusted_level": 6,
+ "points": -6
+ },
+ "calc": {
+ "level": 10,
+ "rsl": "IQ+0"
+ }
+ },
+ {
+ "id": "sDQkFx0ETgTX1bANc",
+ "name": "Carousing",
+ "reference": "B183",
+ "tags": [
+ "Criminal",
+ "Social",
+ "Street"
+ ],
+ "difficulty": "ht/e",
+ "defaults": [
+ {
+ "type": "ht",
+ "modifier": -4
+ }
+ ],
+ "points": 1,
+ "defaulted_from": {
+ "type": "ht",
+ "modifier": -4,
+ "level": 6,
+ "adjusted_level": 6,
+ "points": -6
+ },
+ "calc": {
+ "level": 10,
+ "rsl": "HT+0"
+ }
+ },
+ {
+ "id": "sANpipJCTV4tQwauV",
+ "name": "Connoisseur",
+ "reference": "B185",
+ "tags": [
+ "Arts",
+ "Entertainment",
+ "Knowledge",
+ "Social"
+ ],
+ "specialization": "Wine",
+ "difficulty": "iq/a",
+ "defaults": [
+ {
+ "type": "iq",
+ "modifier": -5
+ }
+ ],
+ "points": 1,
+ "defaulted_from": {
+ "type": "iq",
+ "modifier": -5,
+ "level": 5,
+ "adjusted_level": 5,
+ "points": -5
+ },
+ "calc": {
+ "level": 9,
+ "rsl": "IQ-1"
+ }
+ },
+ {
+ "id": "s8I2xzt_GostjjLIj",
+ "name": "Sports",
+ "reference": "B222",
+ "tags": [
+ "Athletic"
+ ],
+ "specialization": "Football",
+ "difficulty": "dx/a",
+ "defaults": [
+ {
+ "type": "dx",
+ "modifier": -5
+ }
+ ],
+ "points": 1,
+ "defaulted_from": {
+ "type": "dx",
+ "modifier": -5,
+ "level": 5,
+ "adjusted_level": 5,
+ "points": -5
+ },
+ "calc": {
+ "level": 9,
+ "rsl": "DX-1"
+ }
+ },
+ {
+ "id": "szZU0rxJwt_L2zbAA",
+ "name": "Housekeeping",
+ "reference": "B200",
+ "tags": [
+ "Everyman"
+ ],
+ "difficulty": "iq/e",
+ "defaults": [
+ {
+ "type": "iq",
+ "modifier": -4
+ }
+ ],
+ "points": 1,
+ "defaulted_from": {
+ "type": "iq",
+ "modifier": -4,
+ "level": 6,
+ "adjusted_level": 6,
+ "points": -6
+ },
+ "calc": {
+ "level": 10,
+ "rsl": "IQ+0"
+ }
+ }
+ ]
+ },
+ {
+ "id": "sq54y5lye__ATWBs4",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "Basic Set/Basic Set Skills.skl",
+ "id": "smLOOlLIZd_uKpS9x"
+ },
+ "name": "Mechanic",
+ "reference": "B207",
+ "tags": [
+ "Maintenance",
+ "Repair"
+ ],
+ "specialization": "Gasoline Engine",
+ "difficulty": "iq/a",
+ "defaults": [
+ {
+ "type": "iq",
+ "modifier": -5
+ },
+ {
+ "type": "skill",
+ "name": "Engineer",
+ "specialization": "Gasoline Engine",
+ "modifier": -4
+ },
+ {
+ "type": "skill",
+ "name": "Machinist",
+ "modifier": -5
+ },
+ {
+ "type": "skill",
+ "name": "Mechanic",
+ "modifier": -4
+ }
+ ],
+ "tech_level": "8",
+ "points": 1,
+ "defaulted_from": {
+ "type": "iq",
+ "modifier": -5,
+ "level": 5,
+ "adjusted_level": 5,
+ "points": -5
+ },
+ "calc": {
+ "level": 9,
+ "rsl": "IQ-1"
+ }
+ },
+ {
+ "id": "sRNLhG_GayZz56g3o",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "Basic Set/Basic Set Skills.skl",
+ "id": "sHQpro7wqfP04HzAj"
+ },
+ "name": "Mechanic",
+ "reference": "B207",
+ "tags": [
+ "Maintenance",
+ "Repair"
+ ],
+ "specialization": "Diesel Engine",
+ "difficulty": "iq/a",
+ "defaults": [
+ {
+ "type": "iq",
+ "modifier": -5
+ },
+ {
+ "type": "skill",
+ "name": "Engineer",
+ "specialization": "Diesel Engine",
+ "modifier": -4
+ },
+ {
+ "type": "skill",
+ "name": "Machinist",
+ "modifier": -5
+ },
+ {
+ "type": "skill",
+ "name": "Mechanic",
+ "modifier": -4
+ }
+ ],
+ "tech_level": "8",
+ "points": 1,
+ "defaulted_from": {
+ "type": "iq",
+ "modifier": -5,
+ "level": 5,
+ "adjusted_level": 5,
+ "points": -5
+ },
+ "calc": {
+ "level": 9,
+ "rsl": "IQ-1"
+ }
+ },
+ {
+ "id": "szR8CjULMBad0ZQY5",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "Basic Set/Basic Set Skills.skl",
+ "id": "seOTHXoGLYos5iL1P"
+ },
+ "name": "Driving",
+ "reference": "B188",
+ "tags": [
+ "Vehicle"
+ ],
+ "specialization": "Automobile",
+ "difficulty": "dx/a",
+ "defaults": [
+ {
+ "type": "dx",
+ "modifier": -5
+ },
+ {
+ "type": "iq",
+ "modifier": -5
+ },
+ {
+ "type": "skill",
+ "name": "Driving",
+ "specialization": "Heavy Wheeled",
+ "modifier": -2
+ },
+ {
+ "type": "skill",
+ "name": "Driving",
+ "modifier": -4
+ }
+ ],
+ "tech_level": "8",
+ "points": 2,
+ "defaulted_from": {
+ "type": "dx",
+ "modifier": -5,
+ "level": 5,
+ "adjusted_level": 5,
+ "points": -5
+ },
+ "calc": {
+ "level": 10,
+ "rsl": "DX+0"
+ }
+ },
+ {
+ "id": "sK8TNHuoPXxPkIDrZ",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "Basic Set/Basic Set Skills.skl",
+ "id": "sx1CDkGBR830IZrmz"
+ },
+ "name": "Professional Skill",
+ "reference": "B215",
+ "tags": [
+ "Knowledge"
+ ],
+ "replacements": {
+ "Mental Skill": "Sales"
+ },
+ "specialization": "@Mental Skill@",
+ "difficulty": "iq/a",
+ "defaults": [
+ {
+ "type": "iq",
+ "modifier": -5
+ }
+ ],
+ "points": 4,
+ "defaulted_from": {
+ "type": "iq",
+ "modifier": -5,
+ "level": 5,
+ "adjusted_level": 5,
+ "points": -5
+ },
+ "calc": {
+ "level": 11,
+ "rsl": "IQ+1"
+ }
+ },
+ {
+ "id": "sNFSNb5spK4-ngGIS",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "Basic Set/Basic Set Skills.skl",
+ "id": "soc41LpDsc6ewYxuO"
+ },
+ "name": "Two-Handed Axe/Mace",
+ "reference": "B208",
+ "tags": [
+ "Combat",
+ "Melee Combat",
+ "Weapon"
+ ],
+ "specialization": "Golf Club",
+ "difficulty": "dx/a",
+ "defaults": [
+ {
+ "type": "dx",
+ "modifier": -5
+ },
+ {
+ "type": "skill",
+ "name": "Axe/Mace",
+ "modifier": -3
+ },
+ {
+ "type": "skill",
+ "name": "Polearm",
+ "modifier": -4
+ },
+ {
+ "type": "skill",
+ "name": "Two-Handed Flail",
+ "modifier": -4
+ }
+ ],
+ "points": 2,
+ "defaulted_from": {
+ "type": "dx",
+ "modifier": -5,
+ "level": 5,
+ "adjusted_level": 5,
+ "points": -5
+ },
+ "calc": {
+ "level": 10,
+ "rsl": "DX+0"
+ }
+ }
+ ],
+ "equipment": [
+ {
+ "id": "EBDU74ghq48u8uPld",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "After the End/After the End Equipment.eqp",
+ "id": "EA8mynyPy_1TNd7l9"
+ },
+ "description": "Plastic Bottle",
+ "reference": "ATE1:30",
+ "local_notes": "Holds 1 pint",
+ "tech_level": "?",
+ "tags": [
+ "Camping and Survival Gear"
+ ],
+ "base_value": "1",
+ "base_weight": "0.05 lb",
+ "prereqs": {
+ "type": "prereq_list",
+ "all": true,
+ "prereqs": [
+ {
+ "type": "contained_weight_prereq",
+ "has": true,
+ "qualifier": {
+ "compare": "at_most",
+ "qualifier": "1 lb"
+ }
+ }
+ ]
+ },
+ "quantity": 1,
+ "equipped": true,
+ "children": [
+ {
+ "id": "egYlw_KIUEivgGbEp",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "After the End/After the End Equipment.eqp",
+ "id": "e0ZA1keZLLGx_2aYm"
+ },
+ "description": "Water, Clean",
+ "reference": "ATE1:30",
+ "tech_level": "0",
+ "base_value": "1",
+ "base_weight": "1 lb",
+ "quantity": 1,
+ "equipped": true,
+ "calc": {
+ "value": 1,
+ "extended_value": 1,
+ "weight": "1 lb",
+ "extended_weight": "1 lb"
+ }
+ }
+ ],
+ "calc": {
+ "value": 1,
+ "extended_value": 2,
+ "weight": "0.05 lb",
+ "extended_weight": "1.05 lb"
+ }
+ },
+ {
+ "id": "e9eRjNLPXtiquibpO",
+ "source": {
+ "library": "richardwilkes/gcs_master_library",
+ "path": "After the End/After the End Equipment.eqp",
+ "id": "eYcpo47dOkXjjogqm"
+ },
+ "description": "Map",
+ "reference": "ATE1:30",
+ "tech_level": "1",
+ "base_value": "15",
+ "base_weight": "0.1 lb",
+ "quantity": 1,
+ "equipped": true,
+ "calc": {
+ "value": 15,
+ "extended_value": 15,
+ "weight": "0.1 lb",
+ "extended_weight": "0.1 lb"
+ }
+ }
+ ],
+ "created_date": "2026-01-13T13:56:32+01:00",
+ "modified_date": "2026-01-13T14:37:30+01:00",
+ "calc": {
+ "swing": "1d",
+ "thrust": "1d-2",
+ "basic_lift": "20 lb",
+ "move": [
+ 5,
+ 4,
+ 3,
+ 2,
+ 1
+ ],
+ "dodge": [
+ 8,
+ 7,
+ 6,
+ 5,
+ 4
+ ]
+ }
+}